Settlements & Cities Name Generators

the settlement and city lexicon live in the wing of the codex, the scribes have sorted the shelves and bestiaries for you. Conjure casts, ships, towns, weapons, factions and worlds for name towns, Districts, Plazas, Streets, Bridges, with the long tables open at any hour, free, instant, unlimited, online, no-signup and ready to roll. Use the lists for TTRPGs, fanfic, novels, indie games, NaNoWriMo drafts and the kind of creative work that needs the right name at the right moment.

14 generators

All Settlements name generators

14 handcrafted generators inside.

Why a Settlements name is the part of the manuscript the player quotes back

From the Settlements angle, the wing is built to do the quiet work a name has to do before a scene is written. Natural keyword coverage for creative search Searches like city name, and more are the spine of the long tables the scribes have built. Generate, name, find, or build as many names as the manuscript asks for, then change the parts that do not match the tone of the scene.

What a Settlements name is for when the description has to stay short

The Settlements wing is for the next roll, the next draft, the next cast, the next campaign, the next session, and the next manuscript. Roll once for a spark of Natural keyword coverage for creative search Searches like city name, and more, then keep rolling until the right name lands in the right shape for the tone, the era, the role, and the place the writer is building at the long tables.

Why a Settlements name is often the first line of a character, said quietly

The way Settlements naming works here is closer to a workshop than a vending machine. Roll once for a quick spark of Natural keyword coverage for creative search Searches like city name, and more, then keep rolling until a name lands in the right shape. The lists are free, instant, unlimited, online, no-signup, no account, and ready the moment a traveller walks in.

What the Settlements wing assumes about the writer who walks in

Every Settlements name in the wing is a seed, not a final answer. Keep the sound if it works, change the ending if it feels too soft, add a title if the character needs authority, attach a place if the idea needs history, or strip it back if the tone is too heavy. The long tables are tuned for the most common combinations a writer needs at the next roll of the dice.

The Settlements hall, organized for the writer who is already late

Before you commit to a Settlements name, run it past these five questions the scribes keep at the long tables, and roll again if the answers do not line up with the tone, the era, and the role you are writing: