Found Treasure Prompt Generator

The hoard is uncovered, the curse is already running through it, and the codex is open. Roll once and the long tables hand you a found-treasure prompt anchored by a coin, a gem, an object, or a curse. Free, instant, online.

Last updated:

Your roll

  1. A costume necklace is auctioned for a hundred, and the finder's wife offers a hundred and fifty to keep it because the necklace is the one her own mother always wore to the village dance.
  2. A tin of snuff has a label that calls for a brand discontinued before the finder's grandfather was born, and the tin is full.
  3. A portrait of the finder's great-aunt sits in a frame the finder's family has been looking for since the frame was lost in the war.
  4. A folded note in the corner lists the contents in a careful clerk's hand, and the last line is a confession no one has ever published.
  5. A single coin sits in the silt with a mint mark that points to a city no one has mapped for three generations.
  6. The tag on a silver brooch is in a language the finder's grandmother used to sing to the finder as a lullaby.
  7. Every ring in the chest has a single drop of black enamel on the inside, and a chemist in town says the enamel is dried blood.
  8. The party is in the cellar of an abandoned chapel, and the cleric refuses to leave without blessing the hoard, which means the rest of the party has to wait while the cleric negotiates with the local saint.
Previous rolls 0

    Why found treasure needs its own wing

    A found-treasure prompt has to do two things at once. It has to land in the first line of a story where a character pulls something out of the earth and finds out what it cost, and it has to hand the writer a single object that will pay off chapters later without feeling gimmicky. A prompt that does only the first is a discovery scene. A prompt that does only the second is a MacGuffin. A prompt that does both is the kind of opening a writer rewrites three times and keeps every draft.

    The found treasure wing is built for that double load. Roll once and the long tables offer a prompt with a coin, a gem, an enchanted object, a mundane curiosity, and a curse running through the whole pile, stitched into a single short paragraph. The lists are free, instant, unlimited, online, no signup required.

    What lives in the hoard hall

    The scribes sorted the wing by the kind of treasure that has been found. The coin aisle holds prompts where the treasure is currency that no one alive remembers minting. The gem aisle holds prompts where the treasure is a stone that is more than a stone. The enchanted-object aisle holds prompts where the treasure is a single object that hums when carried. The mundane-curiosity aisle holds prompts where the treasure is a thing that anyone would have thrown away.

    Deeper aisles run to the cursed-pile aisle, the wrong-currency aisle, the wrong-century aisle, the wrong-culture aisle, the incomplete-pedestal aisle, the drawer-of-the-dead-hoarder's desk aisle, the vault-with-one-key-left aisle. Each is a complete little prompt a writer can drop into a single paragraph and let the table do the rest.

    How to pitch a found-treasure prompt that earns the chapter

    Pick the treasure kind before the character. A cursed-pile prompt wants a character who already knows the family legend. A wrong-currency prompt wants a character who is the first of their line to handle coins. A mundane-curiosity prompt wants a character who has just inherited a stranger's storage unit. The wing serves novelists drafting an opening chapter, TTRPG GMs running a one-shot built around a discovery, fanfic authors placing a MacGuffin in a crossover, indie game designers scripting a loot roll, and NaNoWriMo drafts that need a prompt by the end of the day.

    Ask before you pick

    • Is the treasure a coin, gem, enchanted object, mundane curiosity, or cursed pile, and does the prompt already carry that weight?
    • Is the prompt for the finder, the heir, the scholar, the thief, or the rest of the family?
    • Will the treasure be spent, hidden, sold, given away, or carried forever, and does the prompt carry that fork?
    • Does the prompt lean on coin, gem, object, paper, or curse?
    • Will you take the first roll, or conjure again until the muse hands you the right one?

    Scribes ask…

    Can I really use these found treasure prompt names for free?

    Yes. Every name rolled with the Found Treasure Prompt Generator is free to use in your stories, games, streams or projects — no credit required, though a kind word is always welcome. Just remember the muse is generous, so the occasional name may already belong to someone else; double-check before tattooing it on a logo.

    Is there a limit to how many found treasure prompt names I can roll?

    Roll until your dice catch fire. The codex holds many hundreds of found treasure prompt names for this generator alone, and the pool gets shuffled on every visit, so you'll rarely see the same line-up twice.

    Does this work without an internet connection?

    Once a generator's page has loaded, the names are cached in your browser. You can reroll on a train, in a tent, or deep in a dungeon — no signal required.

    Where can I find even more storytelling tools?

    Wander over to The Story Shack's Found Treasure Prompt Generator for an enriched edition with even more options, illustrations and worldbuilding aids.