Made in Abyss Curse Generator

Setting: Made in Abyss

Welcome, abyss cartographer, to the Curse Wing of the codex. Conjure ascent prompts across layer, physical toll, hallucination type, survival cost, and story trigger. Roll the dice, and let the prompt find its toll.

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Your roll

  1. Sixth-layer ruin Lantern Feather ascent: the ascent reaches Quartz Whistle, field tone frames. Scars itch under Alder Star bandages. Watches Fable Mask drifting lamps. Ivory Mirror map burns clean.
  2. Sixth-layer ruin Dusk Veil ascent: the ascent reaches Ivory Ladder, survival bargain claims. Teeth ache after Nettle Bell whistles. Watches Rust Whistle closing exits. Alder Bloom report turns false.
  3. Fifth-layer sea Petal Star ascent: the ascent reaches Alder Ember, relationship fault tests. Nails bruise against Fable Crown gloves. Watches Juniper Ladder repeated grief. Morrow Rope letter tears apart.
  4. Second-layer forest Ivory Bell ascent: the ascent reaches Morrow Shell, route obstacle blocks. Heart races under Rust Gate ash. Feels Brine Ember sideways gravity. Ember Key antidote is shared.
  5. Second-layer forest Alder Crown ascent: the ascent reaches Ember Map, layer pressure answers. Joints lock near Juniper Moss stones. Smells Nettle Shell stone rain. Quartz Feather flare dies early.
  6. First-layer edge Morrow Gate ascent: the ascent reaches Quartz Harbor, camp consequence follows. Throat swells around Brine Thorn warnings. Feels Fable Map answering pulse. Ivory Veil rescue bell quiets.
  7. First-layer edge Ember Moss ascent: the ascent reaches Ivory Ribbon, alarm omen wakes. Stomach turns at Nettle Compass water. Sees Rust Harbor underfoot daylight. Alder Star symptom stays hidden.
  8. Seventh-layer rim Quartz Thorn ascent: the ascent reaches Alder Fang, late twist exposes. Fingers numb around Fable Lantern rope. Watches Juniper Ribbon closing exits. Nettle Bell flare dies early.
Previous rolls 0

    The Curse Wing

    This wing stores prompts for climbs that should have been simple. Its shelves sort entries by layer, physical toll, hallucination type, survival cost, and story trigger, so a delver scene can gain pressure without turning into a long synopsis.

    Using the wing

    Take one result as the visible curse and another as the hidden price. A layer detail sets the route, a physical toll marks the body, and a hallucination type lets the Abyss speak in a voice nobody fully trusts.

    For writers and game masters

    Use the survival cost to force action. Lost rope, spent medicine, a broken whistle, or a public lie can do more damage than another monster. The best result gives the group a reason to climb and a reason to regret climbing.

    • Which layer makes the symptom harder to admit?
    • What object proves the vision was not empty?
    • Who pays the cost in public, and who pays it in secret?
    • What will the official report erase?

    Scribes ask…

    Can I really use these made in abyss curse names for free?

    Yes. Every name rolled with the Made in Abyss Curse Generator is free to use in your stories, games, streams or projects — no credit required, though a kind word is always welcome. Just remember the muse is generous, so the occasional name may already belong to someone else; double-check before tattooing it on a logo.

    Is there a limit to how many made in abyss curse names I can roll?

    Roll until your dice catch fire. The codex holds many hundreds of made in abyss curse names for this generator alone, and the pool gets shuffled on every visit, so you'll rarely see the same line-up twice.

    Does this work without an internet connection?

    Once a generator's page has loaded, the names are cached in your browser. You can reroll on a train, in a tent, or deep in a dungeon — no signal required.

    Where can I find even more storytelling tools?

    Wander over to The Story Shack's Made in Abyss Curse Generator for an enriched edition with even more options, illustrations and worldbuilding aids.